cbuffer cb0
{
	row_major float4x4 mWorldViewProj : packoffset(c0);
};

struct VS_INPUT
{
	float4 Pos : POSITION;
	//float2 Tex : TEXCOORD;
};

struct PS_INPUT
{
	float4 Pos: SV_POSITION;
	//float2 Tex: TEXCOORD0;
};

PS_INPUT VS( VS_INPUT input )
{
	PS_INPUT output = (PS_INPUT)0;
	output.Pos = mul( input.Pos, mWorldViewProj );
    //output.Tex = input.Tex;
	return output;
}